A real-time strategy game I'm building for Steam, in Godot. It's set on Tidemark, an ocean world where under one percent of the surface is still dry and the sea is rising. Island factions fight over every inch of what's left.

It's a desktop game in progress, so there's nothing to play in the browser yet.

An Archiwar base: harvesters, a construction yard and an empty tank marked NO CREW, with the build sidebar and minimap
A base early in a match. The tank at top left has no crew yet, and every machine needs someone to drive it.

What makes it different

Kindled flamethrowers and a flame tank burning through a squad of enemy infantry
The Kindled are fireproof, short-ranged, and thrilled about it. Every flame shot leaves a small fire that burns everyone else.
An enemy tank on fire, its crew killed, marked EMPTY - TAKE IT
A tank whose crew didn't make it. Whoever reaches it first keeps it.
A settlers' hamlet of three stilt huts flying a blue flag
A settlement that has thrown in with you. Its flag changes colour to whoever holds it.
A battle on a sandy island, with each side's share of the land shown at the top and a minimap of the archipelago
The share of the land each side holds sits beside the money. The minimap shows who owns which ground.

Factions

The Meridian Charter is the standard army, with a lot of paperwork. The Kindled burn the fight down up close, led by a commander who talks like a pro wrestler. The Drift, who live on rafts, and the Dike Guild, who make new land out of the sea, are on the way.

The skirmish screen, choosing a faction for each side
Picking sides for a skirmish.